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Memento Mori
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7:17 am, Apr 8 2012
Posts: 365


Tim Schafer and Double Fine ended with +3.300.000$.
Brian Fargo and Inxile with +2.900.000$.
Jordan Weisman and Harebrained Schemes only +1.800.000$.
Jane Jensen and Pinkerton Road +300.000$ last time i looked.

Heard many say that Tim Schafer kickstarter was a one hit wonder but but now we got three big once that i know of? I'm gonna be an optimist and hope that more will try and succeed. Its relly not that far from what Markus Person and Mojang did with Mincraft only they have their reputation to draw in money instead of an alfa demo and some great ideas.

Last edited by EternalNightmare at 10:58 am, May 8 2012

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"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown"
Post #544534
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7:36 am, Apr 8 2012
Posts: 216


I'm withholding judgement until the final product is out.
Well I could make a judgement as early as an alpha is out. but only if its favorable.
Games don't NEED to be big budget, flashy or whatever to be fun.
I mean look at Bethesda, half the content is programmed for free by modders.

all a game needs to be 'fun' is community and easy to use toolset.

But certain game companies (Electronic arts and Activision off the top of my head)

goals are not to make fun games, their goals are to make money for themselves and their shareholders.

The difference is they make a fun-like product. Complete with hey pay me 10 bucks and you can get more content advertisements, or hey want a digital copy too, buy that full price.

I view kickstarters as a **** you to EA and activision.

watching the Wasteland 2 Video though, Brian Fargo seemed to be saying he wanted it as a tool for artistic freedom. Which is in its own right a worthy goal to fund, but I wouldn't at this point call it a game. More a brand of contemporary art and vision.

But that's a conclusion based on a sales pitch. and as such I'm withholding judgement until the result is out, for all I know it could be a scam like Duke Nukem Forever was.

Post #544613
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Mad
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4:40 pm, Apr 8 2012
Posts: 225


I wouldn't compare any of those to Notch and Minecraft, it's almost the complete opposite; Tim Schafer veteran game creator collected 3 mil before even starting on making the game, while Notch, a virtual unknown, hammered out a game and *then* made millions. Notch is more or less indie, while Tim just isn't.

And I trust these guys, what they are asking for is money to make a type of games that aren't attractive to publishers, they're not struggling developers, they make games... just not *that* kind of games.

And I backed Tim and his adventure game, so yeah... almost considering the other two as well.

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Rainbowmaker
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6:41 pm, Apr 8 2012
Posts: 120


I think it's a really cool development.

One problem I have with games nowadays is that most of the big titles seemingly want to appeal to everyone on every platform, sacrificing complexity for accessibility, limitting challenge, sporting an overload of comfort functions and so on.
It makes for games that I can just so manage to like, but not with a passion.

A fan-funded project gives the developer the opportunity to develop the game they want to create free publisher requests and worries of commercial success. It allows for an uncompromised game, for artistic integrity. It allows for games that risk only appealing to a niche of gamers, but to those it could be a piece of heaven.

I dream of the brilliance seen in some small indie games brought to the scale of AAA-Titles and I believe Kickstarter is the right tool for that ... or not. Time will tell

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Post #545787 - Reply to (#544613) by havoccc
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Memento Mori
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12:28 pm, Apr 15 2012
Posts: 365


Quote from havoccc
I wouldn't compare any of those to Notch and Minecraft, it's almost the complete opposite; Tim Schafer veteran game creator collected 3 mil before even starting on making the game, while Notch, a virtual unknown, hammered out a game and *then* made millions. Notch is more or less indie, while Tim just isn't.

And I trust these guys, what they are asking for is money to make a type of games that aren't attractive to publishers, they're not struggling developers, they make games... just not *that* kind of games.


Exactly what i meant, Notch soled it at beta and millions bought it to further found the game. They had nothing but their good reputation and people gave them millions to make the games.

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"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown"
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Memento Mori
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11:05 am, May 8 2012
Posts: 365


Dont know what interest there is in this but i'll post it anyway. Carmagedon Secual by the original developers. Just started and they are asking for 400.000$ to make the game. If anyone finds something else interesting can you put up an link please?

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"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown"
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