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OP in RPGs (without cheating)

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Post #658248
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7:42 pm, Dec 17 2014
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Could someone point me towards a rpg where it is possible to become REALLY overpowered like in some J-rpgs or older rpgs where after some (or a lot) grinding you are able to one-shot the last boss. In pretty much every rpg I've played recently you either are unable to grind or there is a levelcap of some kind that makes it so that you ALWAYS will be overpowered by some enemies in the game.

OR the evil "enemies-level-with-you-so-you-are-never-able-to-feel-power ful-enough" system that's oh-so-popular nowadays.

A good example of what I want would be Two Worlds. By cheating (just to try and find the level cap) me and my friend got to level 2.5K-something before we decided there was none... and we still found gear we couldn't use biggrin .
Seems that was the only non-jrpg I could come up with right now. Oh well... That was the point of this topic after all...

EDIT: Forgot to mention... Only PC or 360 (or older consoles) (though I will probably buy a PS4 sometime early next year)

Last edited by Aremon at 8:11 pm, Dec 17 2014

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You can try the Disgaea series, where the level cap is 999 and you can feel as overpowerd as you want smile

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8:41 pm, Dec 17 2014
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Hmm.. Dragon's Dogma. Yeah, made in Japan and all, but it is much more in line with western sandboxes like Skyrim. Now, there is an actual level cap and a stat cap brought by said level cap and you will never just oneshot the end boss (neither the vanilla bosses nor the expansion boss), but properly optimized end-game characters trivialize pretty much everything in a hilarious way.

Well built lv 200 characters with maxed out endgame gear will destroy absolutely everthing in mere moments, even on Hard difficulty. There is one class where you can essentially light yourself on fire via magic and then just jump on a Chimeras back and it will burn to death in about... 5-10 seconds.

No scaling, though some enemies can mess you up even at your most OP if you let them. The trick is to just murder them so fast they never get the chance to do so. There is also a VERY rare arrow that will kill 99.9% of everything on one hit. I can't even remember what the exceptions are.

Darksiders II A mix of character action game, Zelda and diablo-like statting and looting. Again, there is an actual level cap, only reachable via NG+, but at lv 15 or so and with properly statted armor and well customized weapons, you will destroy everything you touch in seconds. Here too, you can actually be beaten if you let up on the offense, but your damage output will be so hilariously OP that everything you face will be destroyed in a flash.

Yeah, both apply only in a kinda-sorta way, but you can definitely get properly OP in both. You just never reach utter invulnerability. OP builds and decent player skill will make you invincible.


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12:10 am, Dec 18 2014
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I've already played Dragons Dogma, never capped a character in it though. Guess that's why I've never been truly OP in that one. Always reach around lv.50-ish before I find something I did wrong, with my char, missed a quest or something like that... Letting that wandering merchant leave the game world waaay early comes to mind as one reason I've restarted.
I'm sort of a perfectionist when it comes to rpgs - hell, I've restarted Oblivion after playing my char for 300+ hours just because I found out that the quest rewards gets better the higher level you are. none

And Darksiders 2 has been on my to-buy-list pretty much since release (I've already got the first Darksiders), though I've been unsure whether to buy it or not since I thought that there was gonna be more games in the series but I've not heard anything about a new sequel since THQ went down.
And I don't want to buy any more games in a series that will never be finished. (Legacy of Kain all over again)
But if I find it cheap... you never know biggrin

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Post #658275 - Reply to (#658257) by Baalzebup
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6:48 am, Dec 18 2014
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Quote from Baalzebup
Hmm.. Dragon's Dogma. Yeah, made in Japan and all, but it is much more in line with western sandboxes like Skyrim. Now, there is an actual level cap and a stat cap brought by said level cap and you will never just oneshot the end boss (neither the vanilla bosses nor the expansion boss), but properly ...


That game sounds awesome to *me*, but it sounds like you didn't really listen. OP wants a grindfest where you can just kill enemies ad infinitum in order to make everything in the game a cakewalk. He doesn't want to have to use any skillful battling or gear optimization process.

But man, OP reminded me of FF7. I loved counter-miming knights of the round on emerald weapon.

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9:20 am, Dec 18 2014
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I never did get all the chars to lv. 99 in FF7... Still, Knights of The Round summon was REALLY overpowered doing what, 120K damage in a game where every other attack was capped at 9999. (Sure it's 12 or 13 individual attacks, but still...)
By the way, wasn't there a re-release for the pc last year or so? Maybe I should start playing again. Wonder if the saves are compatible with the new release?

And about Dragons Dogma... If you just grind til levelcap (most likely by New Game+) you WILL be killing everything just by sneezing at them. I didn't really have any trouble with anything except environment with my lv 56 char (I like jumping of cliffs/ledges/buildings/airplanes/high places in games... sometimes I forget which game I'm playing. That can end badly biggrin ). I killed cyclops and chimaeras before I got the encounter-quest text from time to time. (Ogres still killed me every now and then though) So yeah, Dragons Dogma actually works for my request. But I already got that game. smile

Hmm, maybe I should try and get my hands on a copy of Dark Arisen...

Last edited by Aremon at 9:26 am, Dec 18 2014

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Post #658279
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9:40 am, Dec 18 2014
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kingdoms of amalur: reckoning
works, you still need skill, but due to multiplication of damage multipliers you can get to ridiculous amounts... one-shotting anything short of a boss with a meteor (probably even some bosses) as mage or with a hit combo with several weapons... yeah you decide how you get OP but in the end, you will be...

dragon quest: monsters
get your emulator, you can beat this game fairly easily and fairly fast BUT you can sink time into creating some uber-team (or one monster if you like). you need to follow the quest line quite a bit until those options open up (actually you want the slime gate for fast farming), then you can create your invincible monster (almost at least)

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11:11 am, Dec 18 2014
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I quit playing Amalur after it destroyed the A-button on my controller... The controller wasn't exactly new though, but it WAS Amalur that killed it off... Never did play a pure mage/warrior/rogue though, always went the jack-of-all-trades path to be able to use every weapon I found regardless of the type. Guess the pure classes are more OP huh...

I remember playing Dragon Quest: Monsters many years ago and quit after trying to get a second metal babble for weeks... But yeah, there were some seriously overpowered monsters in that one - among others the Metal Slime King I was trying to get with my babbles (at least I think that was why I wanted several metal babbles, I might have been trying to make a party of only metal babbles too biggrin)

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Post #658283
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11:15 am, Dec 18 2014
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FF8.

It levels monsters with you. But if you don't lvl you ca still obtain max stats.

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12:01 pm, Dec 18 2014
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So modern ones: You can turn the difficulty down in the Elder Scrolls 3-5, Persona 3 and Persona 4 Golden if you want. The Gothic/Rise games can be hard but have broken combat if you study it a bit. Lost Odyssey was very fair with it´s leveling system.
Tales games(Symphonia 1 HD, Vesperia, Xillia 1 are the best modern ones) are a joke in the difficulty department. The FFXIII trilogy is very problematic but you can break the combat no problem. The easy Child of Light is J enough in by book.
Over-easy Pokemen never stop and i play the non remake ones always.
Well you can break the living daylights out of unpatched Demon´s or Dark Souls if you want btw. but i took it like man eek and it is cheating .

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Post #658286 - Reply to (#658275) by HikaruYami
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2:16 pm, Dec 18 2014
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Quote from HikaruYami
That game sounds awesome to *me*, but it sounds like you didn't really listen....
But man, OP reminded me of FF7. I loved counter-miming knights of the round on emerald weapon.


I read and understood the request just fine. The grindfest part was an option, getting OP was the goal AND I mentioned that both of my examples were only partially fitting due to actual level caps and whatnot. Even then, both of my entries allow levels of OP in the offence department well beyond the 'ol W-Summon KotR - Mime tricks.

OT: I really recommend the Dark Arisen, even though it does feed the shady part of Capcom making you buy the full game again. You need to have finished the Vanilla story to make much sense of the story portion of the expansion. But if you haven't finished the game, you really should fix that part anyway.

The story seems to be in the backburner for most of the duration, but when you finally meet the dragon again, all sorts of awesome happens. At non-OP levels the dragon is a great boss fight and even at cap level you can still appreciate the presentation before you destroy him with impunity, What follows after is also pretty damn great.

And when it comes to Darksiders, there were some murmurs in the industry about the continuation of the seriers, but nothing solid. The IP is in the hands of Nordic Games atm. You can safely play it where the plot is concerned, since the game is really about what Death was up to during and after War's incarceration. Chronologically, both games end at the same time and actually to the same scene. "Not alone."

Last edited by Baalzebup at 3:34 pm, Dec 18 2014

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3:03 am, Dec 19 2014
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I have played all of the Elder Scrolls, Gothic 1-4, FF8 and FF XIII, Tales of Vesperia/Symphonia, Lost Odyssey and a bunch of the Pokemon games.

Going to look for a cheap way to get Dark Arisen and Darksiders 2 then. eyes

Child of Light sounds interesting.

I'll take a closer look at Dark Souls/Demon's Soul. Been thinking about getting Dark Souls earlier, but I've been hesitating. Not so sure about the online thingies since my internet connection is sketchy at best...

And the game doesn't have to be easy, only needs to BECOME easy after any amount of grinding. I actually prefer games that have a punishing difficulty. Which is why I kind of prefer older rpgs (emulators rule), I used to play a lot of Rogue/Nethack/Angband and their various versions... Mostly Zangband though, I like weird humour too. biggrin
Only problem being I can't find any working downloads for that one any more. sad

Last edited by Aremon at 4:15 am, Dec 19 2014

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Dark Arisen(8,5/10), Darksiders 1(8/9) and 2(8,5/10) are good and cheap. Do that.
Start with Demon´s Souls(8,5/10) for that series. It is cheap and not that long compared to the other. But the ending bit is hard as hell. You will need a guide and plan things a bit here and there for all 3. Dark Souls(10/10) has a hard first half but then i had a great tank build(i had to grind for 4-6 hours while wathing tv to get it) and waltz throug it like a king at the start of Anor Londo.
Dark Souls 2(9,5/10) has random difficulty spikes(how many gargoyles at one ?) but you will be prepared by then. The games also work as survial horror if you as me and are based on Bersek a bit. Look here: http://https://www.youtube.com/watch?v=l-uuR9B1gjQ
That is Beast-Form Guts(Artorias here) on the cover of DS 1 Complete.
Magical build can break the games but i play a heavy with a two-hander in one hand and a heavy shield in the other so I need to aim precisely but if i hit you in duel mode you dead son. Bloodborne here i come !
Just started Hales of Hears on Vita. Child of light is a 8/10.

@Baalzebup I have a platinum in CoL(finished it once) and i ate the final boss alive. Maybe i am becoming too good at the behind the scenes math. Most games have a hidden win button. The second half of Deus Ex HR(9,5/10) was very easy too if you sneaked for example. I have the achievement for not killing anyone bosses. Most rpgs have and had balancing issues if you ask me. The more builds you can make the harder it will be to playtest. Or you can make it like Mass Effect and turn it into Gears by game 2 laugh . True Ball busters like System Shock 2(the guide will be your bible) would never sell today. So i guess the only way to relive to old days with production values intact is if you turn the difficulty all the way to the right but that is the opposite of balancing.

Last edited by residentgrigo at 1:58 am, Dec 20 2014

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Post #658331 - Reply to (#658305) by Aremon
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Quote from Aremon
II used to play a lot of Rogue/Nethack/Angband and their various versions... Mostly Zangband though


This makes you a scholar and a gentleman. I tip my hat for you. Not many know the glory of hunting for the Ringil and Soulkeeper. Not to mention the Small Metal Shield of Thorin. No going against Ancalagon without the shield.

The Souls games do definitely have somewhat similar blood running in their veins, so you they might click pretty well. The online stuff make the games better, but they are very worthy entries even as completely offline games.

I don't really agree about the Child of Light in this particular context. It is a beautiful game (and I really recommend it as a product worthy of money and attention) and on hard/expert it can be pretty damn challenging as well, but you can't really become OP in the sense that is being discussed here. At the very least, reaching that kind of power takes 10+ loops of NG+ with no added challenge at any point. I'm not even sure how great a difference it would make if you sniffed enough stardust (permanent stat upgrade items) to make all your stats 100+ points higher than you could reach by the level cap. Some, to be sure, but enough to kill the final boss in one or two moves?... nah.

The only really OP element in the game is one particular crowd control spell on your final party member. 10 seconds of paralysis, no chance of missing or resisting the spell or anything. Can target every enemy in the fight. If you just keep her pumped with MP (the spell costs some serious MP) potions, you could kill anything and everything without them ever moving again. You'd still have to hack away the HP of the enemies and there are no shortcuts there.

The first NG+ has all enemies at elevated levels and whatnot, but there are no additional bonus bosses or anything like that. Once you beat NG+, the replay value lies only in the charm of the game via music and visuals and such. Still, a lovely game.

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8:28 am, Dec 21 2014
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Seems that Angband was updated in December 2012... who knew. I know what I'll be doing for the next couple of hours... at least... biggrin

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