This story is written for the maturity level of a 12 year old, with emotions being more important than consistency.
The ideas are there, but the execution is pitiful. Turn off your brain if you want to enjoy this, as 14 chapters in and there are already significant plot holes because of writing meant to support the moment while forgetting the moment can't possibly exist.
The guild is trying to price the main character out of adventuring (materials sold and purchased for making better equipment), but the main character stopped doing business at the guild in the 2nd or 3rd chapter.
Or how the guild inspector, who is authorized to inspect and punish a suspicious branch that is breaking the law, can't undo an unfair banning from entering a dungeon.
Or how, despite having illegally forced people into staying with parties they don't wanna join, the branch manager wasn't investigated and the guild receptionist wasn't thrown in jail or sold into slavery.
Or how the main character accepts the unfair ban but doesn't want to leave for another town because he forgets he can just go with his love interest and become a world class adventurer there.
Or how the main character doesn't know his own capability or role despite having been with a high level party for years.
Etcetera.
Plot holes everywhere.
The characters are melodramatic and one-dimensional, too, which is only partially because, to force events to happen, their emotions have to suddenly change. Even without the messed up pacing, the characters are one-dimensional just because they are.
The art can be quite appealing, but the artist really can't draw the main character well in a consistent way, which is odd because they draw other male characters just fine.
Can't say I recommend this. My heart says 6 but my mind says 3.