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Antipiracy going overboard?

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7:21 am, Apr 11 2012
Posts: 448


Well they are trying to make money and someone out there is spreading their stuff around for free. But I dont think this or really anything will stop piracy. This guy isnt the first one to get in trouble over something like this and he definitely wont be the last. If people can choose between free or any price they are gonna want to choose free. People like him make it easy to do. So long as they keep uploading it will keep happening.

Post #545068
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7:31 am, Apr 11 2012
Posts: 278


Those examples are probably quite bad to argue for the pirating of anime/manga/dramas. These industries have been allowing an awful lot of copyright infringement and distribution by fans without their permission to global audiences (though mainly english). It is important that they make case studies of individuals to send the message that they will not let it spread passed a certain level which they tolerate. It's the principle in practise.
While I'm not saying that the cases used here can be used to support piracy, I think there are situations where the consequences of piracy are less severe.

Take, for example, anime and manga series that are not being translated/subbed into english (using America and the UK markets as my example here). The companies lose no money from people whose first language is english watching pirated subbed anime or reading scanslated manga. The anime/manga was never available in the english speaking markets in the first place so therefore there was no money to lose.
hmm, I suppose it becomes an issue if companies ever wanted to publish it in english as the material would already be in circulation...

Anime has additional issues, though. Subbed anime still retains the original sound track and people who speak the original language (Japanese) can watch the anime and make sense of it, while not paying. However, this can be mitigated if online video sharing sites (youtube etc.) block videos in certain countries (which is already being done on Youtube).

Even this banning of videos in certain countries becomes useless as time passes. Manga goes out of print (examples: Mars, Bound Beauty etc.) and drama and anime series are become unavailable or were never stocked in the first place (example, Coffee Prince).

Piracy is illegal, but just because it's illegal doesn't mean the situations where it is (I'll stick a "relatively" in here) undamaging shouldn't be ignored. The spread of anime/manga/asian dramas out of asia is inevitable and to be desired. When companies fail to provide reasonably priced products with a large selection of series people turn to other methods to get what they want. Whether companies should condemn this or try to mitigate the consequences and work around it is a question that demands you consider piracy as more than just illegal.

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Post #545078
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8:18 am, Apr 11 2012
Posts: 399


Did I in any way say or hint that I am entitled to something that doesn't belong to me? Don't make false assumptions!
I am looking at the bigger picture here. There is always a limit to greed. Always penny pinching will end up costing more than what its worth. Going that far for a made for tv series is not practical as only the hard core fans of the show will actually go out and buy the dvds while majority will be like I already saw that on TV. In a way they are fighting for DVD sales number that never existed and never will exist. Going this aggressive will eventually lead to production companies going bankrupt which leads to loss in jobs and less anime for us because it costs money to hunt uploaders down.. I said channels pay production companies atleast enough to cover all production costs but production companies can demand more depending on the popularity of the show. Do you have any idea how much earnings channels get from tv ad revenue? Depending on the popularity of the show one 30 second ad is enough to cover the sale of a few thousand to several thousand dvd sales. Multiply that by 16 since most shows are around 22 mins long and that is how much a channel makes airing one episode of the show.

You know one programmer can actually make a 3d game provided that he/she has the graphic pictures of parts without an actual animator. There is an actual college course that teaches this and its just so happenes one of my friends took this course and he made a fully fuctional 3d game in 3 months. He showed me while working on it and also showed the finished project. You do realize when colleges teach you programming they teach you the hard way first then teach you the easyway few courses later but by this time most future programmers loose their patience and leave programming for good.

Why are they underpaid? It is greediness on someone's part. In otherwords the boss.

The companies will be saying otherwise once they get wrapped up in all kinds of legal fees.

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8:30 am, Apr 11 2012
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Greedy or not, piracy is illegal and it is within their right to go after the perpetrator so it doesn't really matter if it aired on TV. Costing more or not, it's their company and their choice to do so.

Post #545083 - Reply to (#545078) by RS456
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8:47 am, Apr 11 2012
Posts: 41


Quote
You know one programmer can actually make a 3d game provided that he/she has the graphic pictures of parts without an actual animator. There is an actual college course that teaches this and its just so happenes one of my friends took this course and he made a fully fuctional 3d game in 3 months.

I'd really like to see that game. Not to diminish your friends achievement, but the game probably isn't anything to be really proud of. There are game making kits(not sure if that's the correct name) out there with the necessary graphics and even parts of code out there, but with those you can mostly make extremely generic games. I've seen good indie games made with these kits, but most of the time they were good because they had interesting stories and not because of game-play or mechanics.


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KYOKUGEN !!!
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9:06 am, Apr 11 2012
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Subscribe to crunchyroll for all your anime needs. Or at least use the free services the site provides. That's probably the best affordable way to support the anime industry for international fans, since not everyone can afford to import expensive blurays in today's economy.

As for my opinion on the industry... The anime industry has been in need of modernization for a long time and I think companies can benefit financially from subbing their shows into other languages and uploading them on their official site or alternatively an official youtube channel or crunchyroll or sell them via PSN, etc... The more mediums the better IMO. There is a huge untapped international market and even providing anime for "free" (via youtube for example) can net significant ad revenue. Funimation started providing its licensed anime via official youtube channel and their own site a long time ago (I think some shows are even available with japanese voice and subs).

As for cracking down on pirates (specifically the Japanese nationals who upload) it's within the companies rights to do so, which is exactly why they do it. Unfortunately that won't stop piracy. If the companies continue to resist adapting to the realities of the internet the anime industry won't have a very bright future. Especially since the poor folk who work their asses off to draw anime are extremely (and I stress that) underpaid.
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I'd really like to see that game. Not to diminish your friends achievement, but the game probably isn't anything to be really proud of. There are game making kits(not sure if that's the correct name) out there with the necessary graphics and even parts of code out there, but with those you can most ...

Minecraft.

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Post #545091 - Reply to (#545083) by Reiten
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9:32 am, Apr 11 2012
Posts: 399


I highly doubt that professor allow such a thing. Being a Stanford graduate, he has a bad reputation for years being an insanely hard CS professor and on top of that all his research topics are involved in gaming, graphics, artificial intelligence, and robotics. If my friend were to take his game up a notch he could of easily made the game as complex as the most recent Indiana Jones game.

Post #545096 - Reply to (#545091) by RS456
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9:55 am, Apr 11 2012
Posts: 41


Well that still doesn't convince me and I probably won't change my mind until I see the game, but we are getting somewhat off topic.
The main thing I want to say: You are seriously underestimating the difficulty of game development.

Post #545100 - Reply to (#545043) by RS456
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10:09 am, Apr 11 2012
Posts: 2050


Quote from RS456
alot

"A lot" is two words.

No. They are definitely not going overboard, and they are definitely not being too greedy for taking action on something they are entitled to do. Piracy is illegal. Simple as that. Good for them for making that arrest, I say.

Le,
Pika.

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Post #545101
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10:15 am, Apr 11 2012
Posts: 399


I am not underestimating it. It requires lots and lots of patience thats why I got out of programming after the first introduction to gaming project in a previous course. That was a generic boardgame. The code for for this project was no comparison to my friend's project. His was 100's of pages long. That is testing patience to the limit.

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10:32 am, Apr 11 2012
Posts: 161


I think piracy is an equalizer that will always exist in our civilization. This is a good thing as industry giants try to create monopolies, the pirates gives the consumers alternatives and anyone can be a pirate.

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Memento Mori
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10:34 am, Apr 11 2012
Posts: 365


The movie and gaming industry are doing better than ever before, the once suffering have been the once that are too small to to survive among the big company and to big to be indie. To argue about the effects of piracy on the industry is pointless. There are to meny veribal to make any estimat and the consumers wont have any more money to give to them just because they wished it. Ultimatly the big coroperations that drive this questions are just investor looking to make more money, not saying that that the creator havent spoken out against it but just as meny have spoken out against how the problem been handled by the industry.

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10:53 am, Apr 11 2012
Posts: 546


I'm sure most if not all of us have uhh, heard of people downloading music, etc. illegally. But less than one in a million people get in trouble for it. The idea of it being safe comes from the industry's inability to arrest so many people for it. They do so once in a while to try to set an example, but really, it's far too late to stop online pirating.
These new bills are just plain silly and only the aging, technologically inept in government are supporting them. Honestly, they are justified in trying to do something, but at some point, they'll have to realize they can't do anything.

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Post #545148 - Reply to (#545091) by RS456
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1:48 pm, Apr 11 2012
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Quote from RS456
I highly doubt that professor allow such a thing. Being a Stanford graduate, he has a bad reputation for years being an insanely hard CS professor and on top of that all his research topics are involved in gaming, graphics, artificial intelligence, and robotics. If my friend were to take his game up a notch he could of easily made the game as complex as the most recent Indiana Jones game.

But he didn't.
Your friend may have made a game, but it wasn't a AAA game like RE4 is, so basing that for your judgment on how easily games are made today is totally ridiculous and is evidence that you are underestimating game development. Just...stfu.

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Post #545196 - Reply to (#545148) by Scyfon
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7:24 pm, Apr 11 2012
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There you go again with your assumptions. All I said is he made a fully functional 3d game The 3d quality is on par with the latest released Indiana Jones game. I did not say he made an extravagent game. You completely missed my point. One person was able to do all that imagine how much a team of 10-20 programmers can do. Is it that hard for you to accept the the bar raised on the average programming skill required now!

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