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Post #617936
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1:56 am, Oct 16 2013
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What about drawings/pictures/images/art...

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Post #617960 - Reply to (#617936) by FormX
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8:04 am, Oct 16 2013
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The question was about a story. Even if a painting has a story behind it, it's not a story in itself. The same goes for music videos (@gwkimmy). If you mean something like Miyazaki's music video for Chage & Asuka song On Your Mark, it would fall under "animated movie".

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Post #617961 - Reply to (#617960) by 狂気
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8:19 am, Oct 16 2013
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i think paintings and pictures are completely capable of telling stories on their own, like picasso's guernica. it's a little unfortunate that option wasn't included in the poll, but oh well, you can't have it all.

by music video i meant the ones that are shown on like, MTV. lol. i was thinking something along the lines of green day's wake me up when september ends video, kinda like a short film with a narrative soundtrack. media is so broad, it's really impossible to include all the choices biggrin

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Post #617971 - Reply to (#617961) by gwkimmy
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12:22 pm, Oct 16 2013
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If the music video is a short film or animated short, you know what to vote for—if it's just choreography or MTV stuff, then it's not a story. There's a story behind guernica, but as I said, it's not a story per se. Painting's are beside the point.

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Post #617976 - Reply to (#617615) by Damnedman
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1:23 pm, Oct 16 2013
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Quote from Damnedman
Definitely a game. With unlimited budget, a game would create an interactive experience like none other. A plot with infinite possibilities and choices would be amazing.


+1
I agree biggrin

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Post #618010 - Reply to (#617876) by 狂気
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6:55 pm, Oct 16 2013
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Quote from 狂気
Quote from KaoriNite
I've always wondered why there are drama CDs too. It does seem old school, but I guess this is for when they can't afford to make an anime or movie out of the story.

Often there are both. Look at my examples. Gintama has manga, anime of several hundred episodes, specials, movies. Drama CD's are awesome?they're in not really old school. You could as well be saying books are ancient history because nowadays we have television.


Well they're old school in the US. In the past, before TV, people would tell stories on the radio. Now that there is TV, these types of radio programs don't exist anymore in America. Some people do listen to books on tape, but this is a little different (I think), and they aren't very popular. Obviously, books are different since many people still read them.

Post #618017 - Reply to (#617960) by 狂気
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8:27 pm, Oct 16 2013
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Quote from 狂気
The question was about a story. Even if a painting has a story behind it, it's not a story in itself.

Are you serious? Also notice I used plural.

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Post #618027 - Reply to (#618017) by FormX
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1:10 am, Oct 17 2013
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Quote from FormX
Are you serious? Also notice I used plural.

Your plural doesn't change anything except if you meant a series of paintings. Your list gives an impression of "drawings/pictures/images/art" in general as opposed to a specific piece of art. If you take for example ancient Egyptian art, it clearly does tell a story. But it's a series of picture, something akin to a graphic novel without dialogue.

If this is what you meant then make it clear first. If it is not, then you still haven't given a single valid argument—actually, you haven't given any argument at all—to support your view.

Unless you tell what you are talking about cynic comments such as "Are you serious?" are nothing but trolling.

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Post #618070 - Reply to (#618027) by 狂気
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1:07 pm, Oct 17 2013
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whoah, chillax. in the end, all art, including storytelling, is subjective and can be told through whatever medium anyone desires. brevity and limit of a medium have absolutely nothing to do with how it can tell a story. after all, ernest hemingway managed to create a story with only six words. obviously this poll must be limited for practical purposes. there's really nothing to argue here.

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Post #618087 - Reply to (#618027) by 狂気
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4:19 pm, Oct 17 2013
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Quote from 狂気
If this is what you meant then make it clear first. If it is not, then you still haven't given a single valid argument?actually, you haven't given any argument at all?to support your view.

There is no need - it's pretty obvious that art in general can tell a story if intended, and this is what the poll is about. Which is why I wondered if you were serious at all.

Edit: Actually you appear to be the troll here; why would you start attacking this in the first place when you yourself gave the example you so desperately seek of? I didn't make an argument because debating whether the sky is blue during midterm season was not worth my time. It's also off topic. I guess I shouldn't have fed you in the beginning.

Last edited by FormX at 10:39 am, Oct 21 2013

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Post #618130 - Reply to (#618087) by FormX
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3:27 am, Oct 18 2013
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Quote from FormX
There is no need - it's pretty obvious that art in general can tell a story if intended, and this is what the poll is about. Which is why I wondered if you were serious at all.

There is no need for what? Once again you failed to make any argument at all. What are you even responding to? Did you even read what I wrote? I hear "feeding the troll" is not very smart so this is my last response on the subject unless you manage to come out with anything better.

Quote from gwkimmy
there's really nothing to argue here.

That's a baseless statement. It's of the holy trinity of the art of polls so of course there is.

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5:27 am, Oct 18 2013
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I would make a game. A free roaming open world RPG to be more exact. To be even more exact. A life simulator where you take control of your character you made and live his or her life.
The setting:
It's set in a dark high fantasy world during late summer of year 51 of the 15th era or year 1551. It is the beginning of the Raven war in the Empire. The Raven war is a internal conflict of a clan on who to take the seat of clan head as the previous one died without a strong heir. However, this conflict pulled the entire Empire and all its clans into the conflict dividing it into two. 12 major clans and 43 minor clans battling it out. A total of 63 million troops. You say total war? I say yes, indeed.
You would start in a tavern. You'd wake up as you hear screams of terror filling the village and fire raging through the tavern. As you get out of the tavern you find the sky lit up by fire arrows and larger projectiles flung everywhere. You'll see two massive armies (approximately 500.000 each) and the village is in the middle of the battle. No one cares about civilian casualties.
Well, anyway, as you get away the goal is up to the player. If you want to stop the war you can do that. Take advantage of it by plunder and/or exploitation also works. Live a simple farmer's life? Can do. Merchant? Blacksmith? Hunter? Beggar? Thief? Mercenary? Tavern owner? Housewife/man? Wizard? Prostitute? Pimp? It is all okay. biggrin
The war will always have the same outcome unless you join in on it yourself which you then can have some influence on the outcome. By outcome i mean that the same side will always win. Anything in between can happen differently. In your first playthrough one battle may happen at the beginning of year 53 and in the next it might be the end of the same year instead or maybe it never actually happen or even 10 years later.
Your character will of course age by the year. So when your character turn 50 he/she will look somewhat like 50.

As for how the game works. Stairs, hills, slopes etc all have an animation instead of showing the same running or walking animation.
The amount of weapons, cloths and armors will be quite massive (50-ish weapons one-handed two-handed and ranged. 6-ish types for each armor tier with 10-ish designs and tons of shields and cloths) with each weapon having their own animations and each armor tier (cloths, light, medium, heavy) having their own animations as well (heavy would be hard to run in and women wouldn't be able to walk like on a catwalk in them) while light armor would be more agile but not as much movement as clothing or being in the nude. Medium would be in between light and heavy.
There'd be heavy character creation as well as a randomize button and presets. The randomize button would of course be within reason and not give you a character without a chin, a 2 feet long nose, alien eyes, mouth without lips and wearing boxers with heart patterns, diving fins, a clown nose and chocking pink liberty spikes for hair.

as for the leveling. Elder Scrolls style I guess with each level giving you points to put into Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Perception.
What I mean by Elder Scrolls style is that using a sword will make you better with it as you use it just as running will make you better at running and jumping will make you better at jumping etc etc...
Perks will be unlocked as you level your skills while putting points in attributes unlock what you can use. Don't want to see a scholar with strength of 5 to wear heavy full plate armor flinging a giant halberd around like it's a toothpick.

Another thing. When your character dies by old age, illness or some other way while having kids you can choose to play as one of his/her children from a certain age. Your choice on how that character live is once again up to the player. biggrin

This just became quite long. Better cut it here then. smile

Post #618138
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6:20 am, Oct 18 2013
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That's an interesting idea and I've heard similar before, but even if you had limitless money, staff and skill there would be other restrictions. What kind of engine do you think would be required to run that? Also those troop numbers in a high fantasy world are just insane.

I like that generation idea, though it would need a lot of work to make it practical. Another negative thing is that a games without a coherent story (which your game would inevitably become) have been proven not to be interesting. It does have potential if you break out of the standards. There have been many of those of course, but not any that I can think of that still have such a standard setting.

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The troop number is just the amount of currently recruited people across all the clans and they wouldn't all be in the same place. It's no "save the world from evil" scenario now, so the most active clans would obviously be the Raven clan (FYI they're called the Raven clan as the Raven is their symbol) and their closest allies. The rest would be quite casual about it unless called into battle by the war leader of their side (which would be either of the successors of the Raven clan).

As for the engine. It would be built from scratch to be optimized for such a game. Let say that most civilians would be quite generic and boring like Assassin's Creed and so would most of the armies. And when you engage in battle with them only those you fight with will be enabled for heavier AI code and stuff. And the maximum amount of drawn NPCs would be something like 1000 if generic and perhaps 50-ish non-generic. This of course would depend on the machine it runs on. The generic part would also depend on the NPC. Guards, merchants and other needed NPCs would be different.

I can understand that it can be seen as a incoherent story or even without on as it mostly is, but the actual story is the war told from one person's perspective and that person's life and how it changed for better or worse during that time. Think of it as a machinima game or along those lines. The player tell the story of their character in my world that is constantly in a chaotic state. There would be tools like a history writer which automatically writes down what happened each day (PC plowed a field from x minute to y minute from coordinate xyz to coordinate xyz while state of war is x). There'd also be some backtracking video player which play these events from a history file so people could record and make videos or even take screenshots to put up with the story.
My story would just be the lore and the standard Raven war with its events. Where your character is or isn't may effect my story but also yours. You may once again be squeezed in between two faction of a battle or even a months or years long siege. Maybe you'll even be kidnapped by bandits and sold to slavery.
Think of it as a *your input may or may not change the course of my story but my story will always change yours* type of thing. An extremely interactive story so to speak.

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