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The Living Paradox
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1:20 pm, Jul 1 2014
Posts: 334


I want to play game with a good crafting system for both weapons and items, if possible on the PlayStation 3, any suggestions?
Disc or download is fine.

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Demon Child
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3:17 pm, Jul 1 2014
Posts: 127


I've got no idea what you count as a good crafting system
but I'm always looking to convert people to Nier on PS3

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The Living Paradox
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4:23 pm, Jul 1 2014
Posts: 334


By a good crafting system collecting materials from enemies or environments and using them to craft items and weapons with a diverse amount of craftables, not a few craftable objects and a few upgrades
Monster hunter and Terraria are good examples
Bound by Flame and I'm pretty sure Nier (haven't play it in a long time) are bad examples
An upgrade or crafting tree would be a good start

Last edited by demonblaze0 at 4:33 pm, Jul 1 2014

________________
All choices are made in fear,
What you fear more is the only difference.
Positive decisions are made in fear negative consequences,
Negitive decisions are made in fear of positive decisions not giving the outcome you want.
Embarrassment is the fear of people knowing your real thoughts.
Greed is the fear of having too little.

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The Living Paradox
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2:08 pm, Jul 3 2014
Posts: 334


Another good example would be Dead Space 3
Basically creating as well and not just upgrading

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All choices are made in fear,
What you fear more is the only difference.
Positive decisions are made in fear negative consequences,
Negitive decisions are made in fear of positive decisions not giving the outcome you want.
Embarrassment is the fear of people knowing your real thoughts.
Greed is the fear of having too little.

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Slightly obscene
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3:56 pm, Jul 3 2014
Posts: 498


Perhaps Dragon's Dogma would be up to the task. The Dark Arisen Re-release has the following systems in place:

1) For weapons, shields and pieces of armor/clothing. Each can be upgraded with 1-3 "stars", each improving upon the last one. The one star upgrade cost only money, the 2 and 3 star versions need a number of some material. Some can be found in the environment via mining/gathering etc, some from killing stuff. You can upgrade directly to any of the 3 levels and the cost of lv 2 or 3 upgrades don't go down in any way even if you do the lower level upgrades.

Then we have Dragonforging. Basically, any time you kill any creature of the dragon-genus (drakes, wyrms, wyverns or actual dragons), there is a chance that any of the pieces of equipment you are currently wearing is dragonforged. The chance is modified by what you kill and how many stars your stuff has. 3 stars are dragonforged more easily than items with no stars.

Even futher, the end-game / expansion area Bitterblack isle allows the upgrading of these dragonforged items by two upgrade processes, again via using money and components. The middle step cannot be skipped here, unlike before.

2) Combining other stuff. Basically, you can slam all kinds of food, herbs, drinks and god knows what random items together and get something out of it. It can range from putting food into preserving containers to mixing some healing herbs with some kind of weird liquid gotten from some monster or the other to create a more potent healing item. There are a number of substances whose only use is to create other substances, like higher grade healing items and the like.

The combining system has some really weird and pointless things as well, like combining a piece of rubble and a hammer... which will result in a brick (and you losing the hammer). Bricks have no use.


As a disclaimer, you cannot actually craft any new weapons or armor nor do the upgrades give any visual indications of such, you just get bigger numbers on damage and defense etc.

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Post #646289 - Reply to (#646284) by Baalzebup
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The Living Paradox
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5:17 pm, Jul 3 2014
Posts: 334


Quote from Baalzebup
Perhaps Dragon's Dogma would be up to the task. The Dark Arisen Re-release has the following systems in place:

1) For weapons, shields and pieces of armor/clothing. Each can be upgraded with 1-3 "stars", each improving upon the last one. The one star upgrade cost only money, the 2 and 3 sta ...

this is way off nothing seems to be made from only materials, only upgraded.
thats not crafting at all
and even though i don't like the time constraints i can't believe no one has mentioned any of the Atelier games which match what i'm looking for perfectly, even Tales of Graces f would be acceptable (although Tales of Xillia would not be)
i apologize if this sounds ungrateful but i don't know any other way to word it

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All choices are made in fear,
What you fear more is the only difference.
Positive decisions are made in fear negative consequences,
Negitive decisions are made in fear of positive decisions not giving the outcome you want.
Embarrassment is the fear of people knowing your real thoughts.
Greed is the fear of having too little.

Demonblaze0's personal thoughts
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10:30 pm, Jul 3 2014
Posts: 498


To be fair, the line between material and upgrade is pretty thin in this case as combination of say, two herbs with minor healing properties can mix up to a concoction that does nothing of the sort.

If were talking Tales' level crafting, I'd assume that Star Ocean: The Last Hope would have near or around its level of crafting. I've only played Star Ocean: To the end of time, but I'm under the impression that the crafting in last hope is pretty similar. Though the system in SOTET was freakishly obtuse in some ways.

I think it's fine to comment on the validity of the suggestions. It helps to hone in on the level of things that you are expecting and thus get closer to what you're after. Nothing wrong with that.

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Post #646432
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4:54 pm, Jul 5 2014
Posts: 302


Any game from the Atelier series! It's all about crafting and alchemy with some fighting on the side.

Post #646443 - Reply to (#646432) by tart
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The Living Paradox
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6:33 pm, Jul 5 2014
Posts: 334


Quote from tart
Any game from the Atelier series! It's all about crafting and alchemy with some fighting on the side.

While I do like the Iris and Mana Khemia games, I don't like the ones with time constraints such as Rorona, I like to craft everything
But any like them without the time constraints would be perfect

________________
All choices are made in fear,
What you fear more is the only difference.
Positive decisions are made in fear negative consequences,
Negitive decisions are made in fear of positive decisions not giving the outcome you want.
Embarrassment is the fear of people knowing your real thoughts.
Greed is the fear of having too little.

Demonblaze0's personal thoughts
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3:07 am, Jul 11 2014
Posts: 20


>Someone is looking for a game with crafting system
>No one even mentions Minecraft

What sorcery is this?

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Post #647598
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7:43 am, Jul 18 2014
Posts: 1137


Elder Scrolls: Skyrim? Blacksmithing, enchantment of things created via blacksmithing and alchemy...

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