The ending(s) sucked. No matter what you do or what you choose, there is no "good" ending. In my opinion they are all "bad" endings, or at best "almost normal" endings. It feels forced and not at all what I expected and hoped for.
The game doesn't leave a "job well done" feeling, even when playing hardcore paladin(sorry paragon) with ±10000 effective military strength (which should be more than enough).
I already knew beforehand the game was going to be about Earth and such, but would have liked it if they focussed a little bit less on "humanity".
The endgame (the bit before the "ending"):
Again, feels forced and pointless. Could have been handled much better, even integrating the party members better into a coherent story would have improved things by a lot. Simply walking up to them and spouting some standard lines just doesn't cut it.
The game itself:
Things are rushed, the game has very few actual missions which leads to large jumps in the story itself. Between missions you're only scanning star systems and checking if you've talked to every available character (which amounts up to over half the game time).
The dreamscene - the first time I encountered it, it felt out of place... after that it just became annoying. Not having been able to find movement speed in coalesced.bin didn't help
![sad](emoticons/beigesad.gif)
As with the previous ME games, this one also has a long-winded unskippable intro tutorial combination... Which is fine the first time, but is a mayor turnoff when considering a replay.
You do get to see the face of Tali, sort of, but only when you play a male Sheppard and have romanced her in 2... Nothing to write home about though, would have been better to not show her face, that way the "magic" would still be there.
After about an hour of gameplay I started getting annoyed with their overuse of stereotypes. There is nothing wrong with using stereotypes in general, it's very hard to avoid. But please, a little bit more originality would have been very welcome. Maybe I'm placing the bar a bit high here, but please this is the conclusion of a game series made by a company with a big budget and many fans... good writing should not be a luxury here.
Not even going to rant over the DLC/Multiplayer issues, other than: Do NOT want do NOT care.
Not importing a ME2 save-games places you at a MASSIVE disadvantage and will have you miss much content. I liked it better the way it was handled in KotOR 2, there they determined choices made in the previous game by dialogue (i.e. storyteller:And Revan defeated the Jedi are he later disappeared... You: Are you daft, Revan was a woman and she betrayed the Sith by assisting the Jedi!).
And lastly, a very big issue which to my surprise Bioware had not addressed in ME3 was the dialogue skip action. WHY oh WHY does "skip line" have the same key bound as "choose answer"?... And to make matters worse, why do they overwrite the savegame from before an (important) dialogue immediately after, had to replay chunks of the game because I skipped by too fast and accidentally choose the wrong answer.
Sigh, ah well. The book is closed and now have another game I'll probably never touch again.
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