Quote from junesue
the way to learn isn't cartoon to realistic
it's realistic to cartoon.
*shrugs* I don't think it's that simple. I mean, when you were a kid, how'd you start? Most kid's art looks very similar when it comes to proportions 'cause we all use the same references. (It's fascinating to see the shift in media influences reflected in kids art-basically look at anything by an American kid now and you'll likely see an anime influences, whereas a couple of years ago it was more of a Barbie/GI Joe/american toon influence.)
I think whatever gets people interested is fine as a start. Then you've gotta develop those skills, which is where realistic comes in and theory- I've seen lots of fan art that would have worked in it's style, 'cept one of the basics (often composition) was missing. If anything, I feel like the reason realism is so important is 'cause that's where you really have to pay attention to theory-specially perspective, line, shading, proportions, all those things that you only think about in cartoons because of real life.
(I know I've got issues with my shading and proportions, so I've got pages of sketches on muscle structure-but those drawings tend to have more of a comic book influence 'cause that's my primary influence-need to get some anatomy books.)
ladyviollet the ballerinas are cute-they'd work nicely on bookmarks or the corner of something. Not enough for a standalone, but cute. You've got some issues with proportion and perspective, but that's what practice and classes are for-and with them you could do some very cool things with your style.
Last edited by story645 at 7:48 pm, Jan 6 2008