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Games Are Officially Art

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The Gorilla Killa™
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14 years ago
Posts: 3229

http://www.gamepro.com/article/news/219287/its-official-games-are-art/

What are your thoughts about this?

EDIT: Derp, forgot the extra "i" in officially. Can a mod fix it? Or not. Whatever. 🤣


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Just because someone's head was chopped off doesn't mean they're dead. That's just silly.

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14 years ago
Posts: 278

I thought I read somewhere that only free games could get funding, I just hope that means (payed) DLC and micro transactions are also forbidden.


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Middle aged
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14 years ago
Posts: 7789

At last I can get paid for just doodling with editors at home.


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Rainbowmaker
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14 years ago
Posts: 120

Long overdue that.
No longer will I waste my time playing games.
From now on I shall wisely spent my time enjoying art.
The deed feels more important already. My ego is thankful.


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14 years ago
Posts: 228

Well it doesn't surprise me. I have always considered games to be something like an interactive form of art. Take Machinarium, Braid, The Longest Journey, Portal, etc. or the up and coming L.A. Noire. And there are so many, many more. If someone can draw/paint a person and be considered an artist why couldn't a 3D character, with its unique design, be considered a form of art? And the sceneries/worlds created for the player to explore are most of the time amazing by themselves.
It's about time games were officially considered a form of art. 😀


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[color=black]Does not compute.[/color]

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Meh...
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14 years ago
Posts: 937

Assassin's Creed Brotherhood - like playing a movie.


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There are times when you will miss what you never had. I wonder how you will find what you so desperately need.

Post #467936 - Reply To (#467921) by Dissidence
Post #467936 - Reply To (#467921) by Dissidence
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Yaaawn
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14 years ago
Posts: 746

Quote from Dissidence

Long overdue that.
No longer will I waste my time playing games.
From now on I shall wisely spent my time enjoying art.
The deed feels more important already. My ego is thankful.

Haha, perfect!

In my mind, they've always been a form of art in a sense. So it is nice to see that recognized.


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Post #467943 - Reply To (#467931) by Casey D. Geek
Post #467943 - Reply To (#467931) by Casey D. Geek
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14 years ago
Posts: 7789

Quote from Casey D. Geek

Assassin's Creed Brotherhood - like playing a movie.

Eternal cutscenes aren't really that nice if you are just holding the controller without
getting to do anything with it.


Post #467944 - Reply To (#467928) by Maharajah
Post #467944 - Reply To (#467928) by Maharajah
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14 years ago
Posts: 2050

Yay~!

Quote from Maharajah

Well it doesn't surprise me. I have always considered games to be something like an interactive form of art. Take Machinarium ... It's about time games were officially considered a form of art. 😀

Oh wow, thanks so much for linking this! How neat!


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Post #467946 - Reply To (#467943) by Mamsmilk
Post #467946 - Reply To (#467943) by Mamsmilk
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Meh...
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14 years ago
Posts: 937

Quote from Mamsmilk

Quote from Casey D. Geek

Assassin's Creed Brotherhood - like playing a movie.

Eternal cutscenes aren't really that nice if you are just holding the controller without
getting to do anything with it.

Well, I admit the cutscenes are a problem, but the rest of the games seems to flow. Don't follow the story from one mission to another, take some smaller missions in between - ignite the tower, something or the other. And when you ignore the cutscenes, the game becomes really good.
I like the plot too, though, so I probably don't mind the cutscenes as much as you do (if you don't like the plot).


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There are times when you will miss what you never had. I wonder how you will find what you so desperately need.

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14 years ago
Posts: 486

Alright, time to keep my games in pristine condition...my great great grand kid will appreciate it when he/she'll auction it off on Googlay for 10e8 times its book value.


Post #467950 - Reply To (#467944) by Pikapu
Post #467950 - Reply To (#467944) by Pikapu
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14 years ago
Posts: 228

Quote from Pikapu

Yay~!

Quote from Maharajah

Well it doesn't surprise me. I have always considered games to be something like an interactive form of art. Take Machinarium ... It's about time games were officially considered a form of art. 😀

Oh wow, thanks so much for linking this! How neat!

You might also enjoy playing Samorost (1& 2). They're made by the same developer.

Edit:

Quote from Casey D. Geek

Assassin's Creed Brotherhood - like playing a movie.

If you like games with the feeling of a movie you should try playing Fahrenheit or Heavy Rain.

-And perhaps I should stop recommending games. Once I start I can hardly stop.-


... Last edited by Maharajah 14 years ago
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Post #467951 - Reply To (#467946) by Casey D. Geek
Post #467951 - Reply To (#467946) by Casey D. Geek
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Middle aged
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14 years ago
Posts: 7789

Quote from Casey D. Geek

Quote from Mamsmilk

Quote from Casey D. Geek

Assassin's Creed Brotherhood - like playing a movie.

Eternal cutscenes aren't really that nice if you are just holding the controller without
getting to do anything with it.

Well, I admit the cutscenes are a problem, but the rest of the games seems to flow. Don't follow the story from one mission to another, take some smaller missions in between - ignite the tower, something or the other. And when you ignore the cutscenes, the game becomes really good.
I like the plot too, though, so I probably don't mind the cutscenes as much as you do (if you don't like the plot).

I am not saying that I dislike cutscenes, but cutscenes don't really have any replay value...


Post #467952 - Reply To (#467951) by Mamsmilk
Post #467952 - Reply To (#467951) by Mamsmilk
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Meh...
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14 years ago
Posts: 937

Quote from Mamsmilk

Quote from Casey D. Geek

Quote from Mamsmilk

[quote=Casey D. Geek]Assassin's Creed Brotherhood - like playing a movie.

Eternal cutscenes aren't really that nice if you are just holding the controller without
getting to do anything with it.

Well, I admit the cutscenes are a problem, but the rest of the games seems to flow. Don't follow the story from one mission to another, take some smaller missions in between - ignite the tower, something or the other. And when you ignore the cutscenes, the game becomes really good.
I like the plot too, though, so I probably don't mind the cutscenes as much as you do (if you don't like the plot).

I am not saying that I dislike cutscenes, but cutscenes don't really have any replay value...[/quote]
No they don't. That's why I take as many side missions as I can, though only the ones I enjoy. And the best part is the number of ways you can approach a situation - all-out-war style, or the silent assassin style, or the sniper style, or the brotherhood style... so on. And it all seems to be a part of a single scene, not like a scene broken up into parts, as usually happens in games.


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Certified addict
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14 years ago
Posts: 301

That's cool and everything, but the thing about art is that it's not official. People can see art in almost anything. To me, games were art long before they became 'official' in the eyes of the US government.

Since when was the US the ultimate authority anyway? BAFTA has been recognising video games since 1998.


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