WoW: the bane of the MmO genre?
14 years ago
Posts: 13
i played wow..till like level 20. game looked like crap so I quit hahaha. played age of conan and i was a happy camper ^_^. ive quit MMOs since then though, they take up way too much time T_T
14 years ago
Posts: 142
Played both WoW and EQ2, and all I can say is EverQuest 2 is definitely better. The only reason WoW is having so much success is because it's too damn easy. Compared to EverQuest 2, where you really have to work your ass off in order to even be considered "good", WoW is easy as cake. Aside from that, what makes WoW also popular is that it's not too heavy on the computer. It wouldn't be a surprise if other MMOs would try to base their premise on it. coughRIFTcough
I'd still play EverQuest 2 over WoW anytime. The community is also far better. :-) As the saying goes, kids play WoW and their parents play Eq2 :-)
in short EQ2 is more time comsuming, it doesn't make it more difficult, in that regard korean mmorpg are the most difficult, I played some games where you could grind 12h/d and still only reach half max lv after a year playing.
pvp in wow is still lot more complicated than the most average mmo in last generation, this is the sole reason I played back then.
there are lot of kids too in EQ2, you can't be so biased, it just matter of taste.
I don't know what us wow server like, but when I played wow in 2005 eu server, I feel like the community was the most mature ever I've ever meet, and some of guilds require 19+ age for membership, my guild was.
"we are people because of other people"
"I am who I am because of who we all are"
14 years ago
Posts: 142
It is true that EQ2 is more time consuming, but I still believe it is more difficult. You can't even finish certain zones by soloing, compared to WoW that I was able to finish questing zones by myself. AAs were pretty hard to do, and crafting is more complicated than in WoW's (especially back then when you needed to craft something first or have someone else craft a prerequisite before crafting something else).
PvP in WoW is indeed more balanced than in EQ2. EQ2 has a lot of OP classes, and it's truly just unbalanced. It's more of a PvE than PvP.
There may be kids, yes, but honestly speaking in the years I played WoW, French, American and European servers all alike, I was still able to find the community over EQ2 much more pleasant. :') But indeed, it's just a matter of preferences.
I agree with Domon, in that there are quite a few older players in WoW. In the guilds I was in, and from what I've heard in general, the US servers have quite a few active and former military folks that play, myself having been one of those. I never really liked the EQ2 hand holding in the beginning and the absolute demand of a group to complete certain zones.
I liked how WoW always is tweaking to re-balance classes. Warlocks used to be the elite class when it came to PvP but now, not so much. I do agree with the fact that the crafting is much more intracate in EQ2, hell EQ1's system was more complicated that WoW's system. In the end it just comes down to a matter of preference.
14 years ago
Posts: 12
i played eq2 for 3 years, we pwned like every avatar in RoK. and after that i played wow for year, and i definitly choose wow. i do not liked open world rank-farming pvp in eq2 so arenas in wow was the perfect challenge for me. and pve content in wow have more interesting encounters.
and so i do not play any for year already, i would be happy if someone make clone-wow mmo, but it seems no one can do it even now.

14 years ago
Posts: 641
Quote from R4diance
i played eq2 for 3 years, we pwned like every avatar in RoK. and after that i played wow for year, and i definitly choose wow. i do not liked open world rank-farming pvp in eq2 so arenas in wow was the perfect challenge for me. and pve content in wow have more interesting encounters.
and so i do not play any for year already, i would be happy if someone make clone-wow mmo, but it seems no one can do it even now.
They already do clone-wow on a regular basis, the most recent one would be Rift. Completely copied WoW with a few changes to graphics style and class system, but the rest is exactly the same, same UI, features, naming conventions, etc. So if you like WoW but don't want to play WoW, Rift is worth a shot. I personally found it too much like WoW and got bored of it after the initial month but there seems to be enough population left for the game to keep it going for now.
14 years ago
Posts: 298
I just hugely dislike MMOs in general, nothing to do with World of Warcraft (though I do blame Blizzard for setting the trend)... Played it for a few months when it was still fresh, but just couldn't understand why so many people kept playing it. There is no goal, not even a long-term one. You can't play the game the way you like it (and when you like it). Sure it lends itself better to roleplaying because you actually have people to interact with, but It's very hard to actually get to it (annoying people that ruin it for everyone and such) and even then most just don't care about it. I'd rather do some LARP, that way you might actually have some fun, move around a bit and have actual contact with people.
Why do pretty much all mayor (and increasingly the minor) games have to focus more and more on multiplayer and co-op, to the extend that single player campaigns are laughable or downright disappointing?... Sure I understand the marketing standpoint, but do people actually prefer 'MMO' to the old school single player campaigns?
Especially when if you've played one, you've pretty much played all of them (due to lack of story).
I also like to be able to cheat if I want to - not that I do that much, but I want to be able to. Games are meant to played for fun, life is serious enough as it is.
/rant
14 years ago
Posts: 12
greydrak
i have my eye on pretty much every new mmo, and give all of them a beta shot if possible, and i played rift as well. and when i said that no one succeed at making even a copy i mean it.
i am looking now at SWTOR, and have a chat with some testers. it seems that it mostly alike, and have a better quality compared to wow at release, but not at present level
I was hoping some of the new non targeting combat mmorpg (TERA online, C9, Vindictus, Blade and Soul) could perk my interest again, but still I'm not really impressed from what I've seen.
SW:ToR pvp is basically just WoW in star war skin, they made some ridiculous class which never existed in SW universe, based on what I've tried at Gamescom.
didn't tried GW2 but it still it use the old combat system.
Quote from E.n.i.g.m.a.
It is true that EQ2 is more time consuming, but I still believe it is more difficult. You can't even finish certain zones by soloing, compared to WoW that I was able to finish questing zones by myself. AAs were pretty hard to do, and crafting is more complicated than in WoW's (especially back then when you needed to craft something first or have someone else craft a prerequisite before crafting something else).
PvP in WoW is indeed more balanced than in EQ2. EQ2 has a lot of OP classes, and it's truly just unbalanced. It's more of a PvE than PvP.
There may be kids, yes, but honestly speaking in the years I played WoW, French, American and European servers all alike, I was still able to find the community over EQ2 much more pleasant. :') But indeed, it's just a matter of preferences.
to be fair most quest in wow are designed to be soloable, so it won't make any sense to require a party to complete it. The real difficulty in WoW lies in competitive high rated arena pvp around gladiator range.
although I don't really get what do you mean by difficult , mmorpg is already one of easiest game form, it wasn't designed to be hard, it just another place to hangout with friends have fun and relaxing, even most fighting games like Tekken, SF are lot harder to play 🤣
"we are people because of other people"
"I am who I am because of who we all are"