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Hikaru no Go  
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A regular school boy, Hikaru Shindo stumbles upon an old GO board while looking through his grandpa's old storage room for something worth money. From inside the board came an old spirit named Sai who once dedicated his life to GO. Together, Sai continues to search for the move people call "The god's hand" while Hikaru slowly began interest in this ancient game and walks down the road of GO.

Won the Shogakukan Manga Award in 2000.


Related Series

Associated Names
Hikaru - Kì Thủ Cờ Vây
Hikaru's Go

Groups Scanlating

Latest Release(s)
v.17 c.148 by Toriyama World (2992d ago)
v.17 c.147 by Toriyama World (2992d ago)
v.17 c.146 by Toriyama World (2992d ago)
Search for all releases of this series

Status in Country of Origin
23 Volumes (Complete)
20 Volumes (Kanzenban)
12 Volumes

Completely Scanlated?

Anime Start/End Chapter
Starts at Vol 1, Chap 1
Ends at Chap 148

User Reviews
Hikaru no Go by Rashid

2 topics, 28 posts
Click here to view the forum

User Rating
Average: 8.8 / 10.0 (1375 votes)
Bayesian Average: 8.75 / 10.0
 36% (490 votes)
 26% (353 votes)
 23% (318 votes)
 9% (129 votes)
 3% (38 votes)
 2% (23 votes)
 1% (7 votes)
 0% (4 votes)
 0% (3 votes)
 1% (10 votes)

Last Updated
August 26th 2015, 10:33pm PST



Category Recommendations





Original Publisher

Serialized In (magazine)

Licensed (in English)

English Publisher
Viz (23 Volumes - Complete)

Activity Stats (vs. other series)
Weekly Pos #632 increased(+125)
Monthly Pos #953 increased(+63)
3 Month Pos #1039 increased(+78)
6 Month Pos #1061 increased(+9)

List Stats
On 584 reading lists
On 711 wish lists
On 3477 completed lists
On 113 unfinished lists
On 361 custom lists

Note: You must be logged in to update information on this page.

Forum Posts
The ending! 525 days, 9 hours, 38 minutes ago
Silly little question 710 days, 7 hours, 28 minutes ago

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User Comments [ Order by usefulness ]

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A captivating classic, too bad the ending doesn't follow...   
Rating: 8.0 / 10.0
by Jasminthe
July 27th, 2015, 4:34am
It's been years since I first read this manga and it still captivates me each time I reread it.

The only thing that really disappointed me is the ending that doesn't feel like it at all. I feel quite dissatisfied with how things stayed between all the characters. After all the tension and competitivity built between Akira, Hikaru, but also their Insei classmates and the "old" titles holders, I feel a bit let down. I would have liked to see the new wave of players in action, taking down some of their elders. And what about reaching the hand of god? What about a real great match between Hikaru and Akira?

Oh well, the manga's still pretty amazing despite all of that...
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I wish I could rate this higher.   
Rating: 7.7 / 10.0
by [A]classfashionbunny
December 14th, 2014, 12:23am
If I would rate only the first 125-ish chapters, I'd give this manga a rating above 9. What happens to one of them main characters is necessary, a brilliant move from the author, but the fact is that afterwards the manga turns into a train wreck. Plot either becomes a complete mess or is thrown out of the window, story focuses on pointless side characters and the last big conflict introduced feels overall forced. I didn't even realize that the ending was an "ending", nor did it really matter after 70, give or take a few, chapters of horrendous mess.

I loved the early parts though. It's been a while since a series has made me want to keep reading on without stopping.
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Could have gone a bit longer.   
Rating: 8.0 / 10.0
by wansmor
November 21st, 2014, 4:22pm
This manga is good, it has successfully told the story of a board game (which involve highlly complex strategy) in a way that people don't have to understand the game to enjoy it. Reading the manga will make you feel like you want to play go. The only downside is the ending. I think the story could have gone for a bit longer. Anyway, it's a good manga. The art is good (Obata Takeshi is also one who's responsible for Deathnote's Art), you can really feel his style in HnG too.

... Last updated on October 2nd, 2015, 10:55pm
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Great manga but...   
Rating: N/A
by DorkyyAsian
September 25th, 2014, 11:30pm
Like some other have comments said I loved the story but the ending was just lacking an actual ending in my opinion. I mean, many conflicts are not resolved such as the Ogata vs Kuwabara match and the I have to say that I really dislike that Hikaru had lost because he was showing so much skill and yet he lost to Yongha. As for its good points, I'd say that the characters were very well developed and that almost all of them were likable except for a certain few, *coughkurataandmashibacough*(and the ones who were meant to be disliked.) Well, I could go on writing about Hikaru no Go's good and bad points forever but I'll end it here.
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Beautiful for a Shounen   
Rating: 10.0 / 10.0
by khanaami
August 29th, 2014, 6:50pm
The fact a manga has been made for a beloved board game, is something very unique. The series sucks you into the world of Go, and you cannot help getting interested. The manga is a wonderful journey, and the relationships between characters and their passion for Go is very touching. You will not be disappointed reading this, except for the fact it ends way to soon. I heard the reason was a lawsuit, but despite that, this manga is revolutionary. It really is a shame that it had to end. The character development is astounding, and the fact that the mangaka and author were able to make Go appealing and very entertaining makes this series successful. Definitely a must read. Everyone, should also watch the anime, it follows the manga, but it the animated series is much more entertaining.

... Last updated on August 29th, 2014, 6:51pm
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OMG this person wrote Death Note TOO!!!! <3   
Rating: 10.0 / 10.0
by moonmystery
July 7th, 2014, 8:58pm
I read this yesterday on a whim.....

This filled up my life with passion and a new sense of vitality. I loved this manga through and through, and sobbed when that inevitable moment came. (not gonna spoil this one for ya, but u will definitely know what I mean when the moment comes.)Anyways, I didn't expect to pull through all the chapters and still like it, but somehow I managed to read until the very end and love it all the way through.

All the characters, EVEN THE SIDE CHARACTERS, develop immensely by the end of the series, and you are left with the feeling that you have known these fictional people all your life.

... Last updated on July 7th, 2014, 9:02pm
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Without an ending, there is no point in reading   
Rating: 4.0 / 10.0
by Oehr
May 4th, 2014, 5:15am
Just as the title suggests: This manga just stops. There is no ending, no big showdown, no conclusion, no epilogue, no nothing.

It was good while it lasted, but it feels so wasteful for not concluding in a proper way. This manga feels worse than many of the axed manga out there.

So, I recommend to you all: DO NOT READ! Not until there is a second series or whatever!
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My favourite shounen manga of all time   
Rating: 9.5 / 10.0
by Nirachu
March 22nd, 2014, 8:50pm
I think Hikaru no Go is quite unique in that it seems to be an addictive, entertaining shounen manga about competitions, rivalry and ambition on surface level but is actually also surprisingly deep and symbolic underneath. The character development of Hikaru, his rival Akira and the mythical spirit Sai are all done really well. They aren't unchanging, static one dimensional characters but change and mature greatly throughout the course of the manga, which was really interesting to read about. I think it was amazing to see how Hikaru's childish naivete and ambition towards the beginning matured into something else. And the depth and development of Sai, who originally seemed to be no different than any other extremely skilled mythical type spirit trope. I think this is some of the best character development I've seen in any manga regardless of genre.

I actually think this is a manga that older readers would enjoy more; it captures the essence of shounen extremely well. It's extremely addictive and entertaining to read, especially during Go matches. I'm not even a fan of board games or things like chess regardless but the battles are nerve wracking and the development of Hikaru's skills and character as he learns things is almost unparalleled.

If it seems like I'm making Hikaru no Go out to be a masterpiece though, that's not what I'm trying to say. It's just a really addicting, lighthearted, humorous story that is surprisingly complex and dark at times.

(Hikaru no Go is very similar to the recent martial arts manga 'Kurogane', except it's more complex, dark and well developed. It also doesn't have as happy of an ending though, so if you're after something way more lighthearted, then go with Kurogane instead.)

Be warned though, although I do highly recommend this, the ending is quite unsatisfying. I had to read fan fiction for 2-3 days straight to relieve the bad feeling the true ending had. (Well not necessarily 'bad' actually, just super, super open ended with an unfinished, inconclusive sort of feeling.)

... Last updated on June 16th, 2014, 5:24am
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One of the few shounen I like   
Rating: 10.0 / 10.0
by Pacific.Mint
January 16th, 2014, 4:41pm
I never knew I wanted a Go master ghost from the Heian period to haunt me until I read Hikaru no Go.

I am not a shounen reader at all, in fact I kind of dislike it overall, but the author's storytelling ability was so great that it pulled me into the story and got me invested into the characters. I usually hate competitions/power-up kind of stories but omg, I totally hyperventilated when Touya Menji faced off with Sai. It was so awesome!

And come on, Sai is just so adorable. I really like his character development because there's actually development in his character. Usually, in mangas that have a supernatural character following the main character, the supernatural character never gets developed and only serves as a plot device. Every time, Sai defends Hikaru even though he knows others cannot hear him or gets hurt over the possibility of not being able to play go anymore, my heart tugs a little; I seriously wanted to give him a hug. I almost cried when he disappeared. The only thing that stopped me was that the way he left was appropriate for his character journey. After Sai disappeared, a clear void can be felt in the manga, but that just means how awesome Sai is and how central he is to the story.

The unusual friendship between Hikaru and Sai, the friendly rivalry between Hikaru and Akira (who totally looks like that one guy in Spirited Away) are also the highlights of the series. I really like Akira's character too; and the rivalry between him and Hikaru are really good. Akira cared for Hikaru's go playing and vice versa. I don't know why but I feel so nostalgic whenever I see both of them in a scene together discussing go. This is friendly rivalry done right, you hear me Naruto?

I do feel a little at the ending. After I read the end, I was like "What? It ended?" I had to double checked to make sure if there's more besides the two special chapters. There were some unresolved issues that it makes it seem like this manga got an ax from the publisher and so the author had to ended it prematurely even though he set the manga up to be more.

Edit: I just looked it up and apparently the series was suspended because Korean fans were upset at how one of the Korean Hokuto cup contestants was portrayed. Apparently, it was supposed to end in Japan's win, resulting in a tie across the board, which totally makes more sense. But the publisher interfered, made Japan lost, and suspended the manga. That's one of the reasons why in the end of chapter 189, the last page says "Hokuto Cup end" not "The End." This explains the feeling I had when I was reading chapter 189. The author is really good. He made chapter 189 worked as both an arc's end and series end upon such misfortune. I think that the *way* it ended was apt (connecting the past and the future, new generation succeeding), but how it got there was totally ruined by some unreasonable protesting.

The last chapter was "I Call Out to You," so maybe it was a call out to us. Like how Sai called out Hikaru in the beginning, someone, whether it's Hikaru or someone else, called out to us.

It's such a shame that the manga had to end suddenly due to some crazy outside work. It literally pains me whenever I think about the lost potential. Imagine the last line "Can you hear? Can you hear my voice?" uttered at the right time, after loose ties were ended, and more tribute was paid to Sai. Man, that would have been epic.

Oh well, I still really like it though. The fact that it made me be able to read 189 chapters shounen in one sitting by staying up for 36 hours and to forget to breath for a second just so I could witness the intensity of a scene is enough for me to give it a 10, abrupt ending or not.

Edit: Wow, I just realized the artist for this manga is also the artist for Death Note, one of the other few shounen I like. Interesting connection.

... Last updated on August 7th, 2014, 1:05pm
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Rating: 10.0 / 10.0
by g0i5y
February 18th, 2013, 5:54pm
I've watched/read this several times.
It was my friend and I's inspiration for playing Go. We have each won junior tournaments in the UK!
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