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Manga Info
 
ALL A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Japan, 1995. After graduating from high school, Itou Kaiji moves to Tokyo to get a job but fails to find steady employment because the country is mired in its first recession since World War II. Depressed, h...
1996 - 8.26 / 10.0
Some athletes dream of the bling-bling, others dream of the women. But real hoop dreams reflect the desire to be the best. The dream of being able to take the rock, drive the lane, and take it to the hole. T...
1994 - 7.88 / 10.0
After her father passes away, outspoken Chizu is dragged from her home in Las Vegas to live with family in Japan. Will she adjust?
1994 - 7.52 / 10.0
Two mysterious tough guys, Ryuji Hoshikawa and Kyotaro Ochiai, win money at the track but have some of their winnings swindled by Tetsu, a member of the Hyakkikai posing as a car dealer. Mr. Makimura, an eld...
1994
In post-apocalyptic Japan, a nameless mahjong player ascends a massive tower, facing formidable opponents in life or death gambles.
1993 - 6.48 / 10.0
This manga describes the dealings of "Gin-ou" and his associates in the underbelly of society, where shady dealings with stock speculators and politicians is the norm.
1992 - 7.36 / 10.0
A Genius who Fell into darkness. The God of the Underworld. Akagi runs from a game of chicken where he almost died, to a Mahjong parlour where a man loses all his money to the yakuza. Akagi, who is only thi...
1991 - 8.01 / 10.0
Tenma is a Middle Schooler who loves playing Mahjong. He doesn't know exactly why, but the freedom it brings him fills his chest with pride. One day, his friends run into some trouble with University Student...
1990 - 6.25 / 10.0
Ryu Sorgen is a world-renowned art connoisseur skilled in martial arts. When he was young, his parents were killed by three men who targeted Vermeer 's "The Lacemaker,'' and he entered the art world to take ...
1990 - 6.32 / 10.0
A collection of short mahjong-centric stories by Fukumoto Nobuyuki.
1990 - 6.42 / 10.0
Gambling. Mahjong. Death. These are the themes of this fast-paced, undercover-agent-style manga where outrageous life-or-death gambles are made daily occurences and insurmountable odds are overcome. The most...
1989 - 6.11 / 10.0
Ten is a friendly guy who happens to be good at Mahjong. Or, more appropriately, good at cheating at Mahjong. If someone is betting on a Mahjong game and ends up in a pinch, they call Ten to win for them. He...
1989 - 7.65 / 10.0
Watanabe Yuuichi, also known as Pen-chan, loves mahjong. It's just too bad that he's not very good at it. Follow Pen-chan's wins and losses (mostly losses) in a series of short tales about his friends, famil...
1986 - 6.03 / 10.0
Nikaido Hiroshi and his two brothers each inherit 100 million yen. Who will become the sucessor to the Nikaido Tycoon? None other than the son that uses the money the best. So how does young Hiroshi use his...
1986 - 6.70 / 10.0
Usagi Yojimbo is the story of a fictional, idealized, totemic, and somewhat historical Japan. It is a story told by following (primarily) a single wandering ronin as he follows the way of the samurai, seekin...
1984 - 6.21 / 10.0
St. President school is one of the most prestigious schools around. Everybody in this school respects the Yuukan club, the richest and most popular group in the school. Its members - Shouchikubai Miroku, Ken...
1981 - 7.14 / 10.0