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Bwaaah!
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10:52 pm, Mar 28 2008
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Is anyone here a Wolf player? I've noticed the CPU is nasty with the bastard but everyone I've played against can't use him for the life of them. (Of course most of my friends suck at Smash bros.) Also, any recommendations on handling a "Cheesachu" player who spams nothing but Thunder in a four man brawl?

Post #147579 - Reply to (#147578) by drunkguy
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lagomorphilia!
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11:00 pm, Mar 28 2008
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Quote from drunkguy
Is anyone here a Wolf player? I've noticed the CPU is nasty with the bastard but everyone I've played against can't use him for the life of them. (Of course most of my friends suck at Smash bros.) Also, any recommendations on handling a "Cheesachu" player who spams nothing but Thunder in a four man brawl?

The easiest way to deal with someone using thunder over and over is to use the standard running attack. As long as you don't have terrible timing, the momentum should carry you past the spot where the thunder hits. Anyway, I'm to aggressive to allow that strategy to work.

But wolf doesn't seem like he'd be that powerful when you play as him. I think the trick is not to use too many smash attacks, and instead use his rather powerful neutral A combo.

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11:28 pm, Mar 28 2008
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Guess dash attacking is worth a shot. Not my usual gameplay style since I prefer to fight more defensively. Favorite characters in a 4 player brawl is Zelda and Toon Link. It's funny how much more popular Toon Link is compared to when he first appeared. Seems everyone like using Toon Link (Shadow Toon Link in particular).

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11:39 pm, Mar 28 2008
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wow....i don't own the game...but i got around to playing it for around 8 hours straight a few days in a row with friends.Brawl sucks in comparison to melee, though i still end up playing it without regard to time...either way, brawl is a noob friendly game no matter how u look at it..and it's soooo slow. I think that's the most annoying part of it for me...that and items biggrin... never been an item fan ^_^

seems like the only thing they upgraded was the graphics, sound effects and music....other than that, Melee had a better system.

I still use marth bigrazz. Ike sucks, i can't believe all the hype that was/is given him. he is a power house IF he actually hits. but even with the slow gameplay and marth having a short sword, it's really simple to own ike as if he's a level 1 CPU. bigrazz
On the other hand..Diddy kong is the shiz. XD think i'll have to get around to buying the game soon ^^

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lagomorphilia!
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11:59 pm, Mar 28 2008
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Firstly, Varna, a noob friendly game is one where a veteran player won't be able to destroy a beginner every time. That's not the case in Brawl. However, I do admit that the single player components are pretty easy, no matter the difficulty. But I don't play brawl for the single player, so it doesn't worry me. Next, items can be turned off, and lastly, Ike is a beast in the hands of someone with decent ability. It's all a matter of knowing when to use his moves. And by the way, his neutral b is very effective in midair.

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I probably would have used Ike myself if not for his horrible voice actor. Hearing him on the Wii mote and during the victory pose just annoys the hell out of me.

In the chaos of a four man brawl on a small stage, his raw strength, range and priority of attacks is just nuts. He's pretty easy to read in one on one or large stages though. Inexperienced people tend to suicide with him a lot too. The reflex to up b for recovery when at a distance is too great I suppose.

Funny you should mention the neutral b. I really enjoyed the attack after stealing it with Kriby. It was almost like a match made in heaven for the pink marshmallow.

I'm still a bit conflicted about how I feel about Brawl vs. Melee. Melee was faster and it had my favorite language options mode. Brawl is massive in comparison and has an epic storyline. If only they would patch the game with a Japanese Language option. So many of the characters feel unplayable to me with the bad english dubbing.

Post #147685 - Reply to (#147608) by drunkguy
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5:50 am, Mar 29 2008
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Quote from drunkguy
I'm still a bit conflicted about how I feel about Brawl vs. Melee. Melee was faster and it had my favorite language options mode. Brawl is massive in comparison and has an epic storyline. If only they would patch the game with a Japanese Language option. So many of the characters feel unplayable to me with the bad english dubbing.

I agree with you whole heartily about the voice acting. So many voices I refer in Japanese then in English.

Just wanna say something to people complaining about speed, the whole [part of that was to make the game more air combat friendly. Have you see people playing? So much jumping. Plus you drop like a brick either now.

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6:22 am, Mar 29 2008
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If i know one thing about this game is
that Snake is running wild with the girls!
watch that video to get what i mean

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Post #147715 - Reply to (#147598) by x0mbiec0rp
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8:23 am, Mar 29 2008
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Quote from x0mbiec0rp
Firstly, Varna, a noob friendly game is one where a veteran player won't be able to destroy a beginner every time. That's not the case in Brawl. However, I do admit that the single player components are pretty easy, no matter the difficulty. But I don't play brawl for the single player, so it doesn't worry me. Next, items can be turned off, and lastly, Ike is a beast in the hands of someone with decent ability. It's all a matter of knowing when to use his moves. And by the way, his neutral b is very effective in midair.



LOL. noob friendly is noobs being able to pwn with no skill and or techniques. so you can shove the weak defense with brawl. In any case brawl IS a noob friendly game in comparison to melee. the fact that i used diddy kong, lucario and pit, who i had never played or seen before(wait seen diddy on gameboy), and completely murder with them, makes it noob friendly. i'd even be so ballsy as to compare it to street fighter where button mashing can actually get some hits in. as for items. i never said u can't take them off. are you stupid or something? i mentioned that i didn't care for the slowness or items. and the slowness is pretty major. there's a huge lag between hits and shield etc. of course i compare this to melee, which i am more used to. also when did i mention single player as something that i do on brawl? bigrazz if u are referring to the cpu comment, that was just in reference to how sucky ike is. the people i've played with own the game and are pretty damn good.
on the other hand the fact is, ike is just a slow powerhouse. in other words he is good in group battles when he surprise attacks you while u own someone else. basically meaning he sucks. in a one on one fight he blows. yeah yeah. his neutral b can kill u easy if charged a touch. and his side b is his fast attack. doesn't mean anything tho. you can see his neutral b coming from a mile away. along with all his other attacks. side b is his only fast one that can cause a problem. oh yeah. his down smash is quick and that neutral a somewhat...BUT..lol again it doesn't matter. you can pretty much 3 stock him in a 4 stock battle even with the laggy gameplay.

i played some one on one while friends, who think he is god, used him. then laughed at the craptastic "threat". he's like a ganon/roy combo biggrin. the side b is the only thing i can recall hitting me. his up b kinda sucks too XD. it looks awesome but a counter to his face makes that move useless ^_^. i'll admit it. i'm an ike hater. they jipped out my marth and threw in a waste of space bigrazz

oh yeah..what's with the floaty-ness of brawl? i swear something is off with the air combat.

damn...i need to buy a wii so i can play online T__T

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Post #147774 - Reply to (#147688) by smichal
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Quote from smichal
If i know one thing about this game is
that Snake is running wild with the girls!
watch that video to get what i mean

Samus..... doesnt look like she really gave her consent. Snakes a total rapist!!!!!!!

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Post #147778 - Reply to (#147715) by Varna
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12:21 pm, Mar 29 2008
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Quote from Varna
Quote from x0mbiec0rp
Firstly, Varna, a noob friendly game is one where a veteran player won't be able to destroy a beginner every time. That's not the case in Brawl. However, I do admit that the single player components are pretty easy, no matter the difficulty. But I don't play brawl for the single player, so it doesn't worry me. Next, items can be turned off, and lastly, Ike is a beast in the hands of someone with decent ability. It's all a matter of knowing when to use his moves. And by the way, his neutral b is very effective in midair.



LOL. noob friendly is noobs being able to pwn with no skill and or techniques. so you can shove the weak defense with brawl. In any case brawl IS a noob friendly game in comparison to melee. the fact that i used diddy kong, lucario and pit, who i had never played or seen before(wait seen diddy on gameboy), and completely murder with them, makes it noob friendly. i'd even be so ballsy as to compare it to street fighter where button mashing can actually get some hits in. as for items. i never said u can't take them off. are you stupid or something? i mentioned that i didn't care for the slowness or items. and the slowness is pretty major. there's a huge lag between hits and shield etc. of course i compare this to melee, which i am more used to. also when did i mention single player as something that i do on brawl? bigrazz if u are referring to the cpu comment, that was just in reference to how sucky ike is. the people i've played with own the game and are pretty damn good.
on the other hand the fact is, ike is just a slow powerhouse. in other words he is good in group battles when he surprise attacks you while u own someone else. basically meaning he sucks. in a one on one fight he blows. yeah yeah. his neutral b can kill u easy if charged a touch. and his side b is his fast attack. doesn't mean anything tho. you can see his neutral b coming from a mile away. along with all his other attacks. side b is his only fast one that can cause a problem. oh yeah. his down smash is quick and that neutral a somewhat...BUT..lol again it doesn't matter. you can pretty much 3 stock him in a 4 stock battle even with the laggy gameplay.

i played some one on one while friends, who think he is god, used him. then laughed at the craptastic "threat". he's like a ganon/roy combo biggrin . the side b is the only thing i can recall hitting me. his up b kinda sucks too XD. it looks awesome but a counter to his face makes that move useless ^_^. i'll admit it. i'm an ike hater. they jipped out my marth and threw in a waste of space bigrazz

oh yeah..what's with the floaty-ness of brawl? i swear something is off with the air combat.

damn...i need to buy a wii so i can play online T__T



1. The reason why brawl feels slower is because of the lack of major techniques, specifically L-canceling and wave dashing. And of course dash dancing has been gimped as well. Also running speed on many characters has been reduced. I find this creates a more strategic gameplay, but I haven't decided if I like it or not. However it is necessary to keep in mind that if they did not take out those things, it would have been impossible to balance the game (just like melee, where you had characters who were bottom tier originally, launch up to mid-high to high tier - fox, luigi, ice climbers)

2. The floaty feeling of brawl is because of the new physics engine. You can blame the engine for characters being oversized compared to previously as well. Hence why all the melee boards feel so small.

3. I compare Brawl/Melee to Halo 2/Halo. They made it easier for someone with no experience to kill someone with limited experience. I have mixed feelings about this. It means that the actual tournament scene will have more of a turn out... But is also annoying when the curve for skill growth is smaller. However while a game may be 'noob friendly', in no way can a beginner or even intermediate player touch someone who could be considered 'advanced'.

4. Items blow.

5. Tripping blows. Nothing stupider could have been put in a tournament game.

6. Ike -is- a powerhouse. Speed is not important in brawl due to the fact wave dashing does not exist. The only thing hurting Ike is his recovery distance, but even with that, he's in the running for one of the best characters in the game. He may be easy to beat as a computer... But a good Ike would give you nightmares.

Oh his other disadvantage is that its easier to DI out of his attacks than the characters who attack faster.

Quote from x0mbiec0rp
Quote from drunkguy
Is anyone here a Wolf player? I've noticed the CPU is nasty with the bastard but everyone I've played against can't use him for the life of them. (Of course most of my friends suck at Smash bros.) Also, any recommendations on handling a "Cheesachu" player who spams nothing but Thunder in a four man brawl?

The easiest way to deal with someone using thunder over and over is to use the standard running attack. As long as you don't have terrible timing, the momentum should carry you past the spot where the thunder hits. Anyway, I'm to aggressive to allow that strategy to work.

But wolf doesn't seem like he'd be that powerful when you play as him. I think the trick is not to use too many smash attacks, and instead use his rather powerful neutral A combo.


Wolf is nasty if played right. As are many of the characters. I consider his moveset more advanced because of the variety of hitboxes with all his attacks. Most characters have relatively similar hitboxes for each move in relation to their attack... Not wolf.

In regards to those damn down-B pikachus... They suck if that's all their spamming. Granted his down-B is ridiculously good. If you're playing as Zelda or Toon link though, use projectiles and force them into fighting you. Those two characters have some of the best projectiles in the game. Then if pikachu actually tries to run at you to use thunder, just do a shield grab.

Last edited by lambchopsil at 6:05 pm, Mar 29 2008

Post #147870 - Reply to (#147579) by x0mbiec0rp
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6:00 pm, Mar 29 2008
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Quote from x0mbiec0rp
Quote from drunkguy
Is anyone here a Wolf player? I've noticed the CPU is nasty with the bastard but everyone I've played against can't use him for the life of them. (Of course most of my friends suck at Smash bros.) Also, any recommendations on handling a "Cheesachu" player who spams nothing but Thunder in a four man brawl?

The easiest way to deal with someone using thunder over and over is to use the standard running attack. As long as you don't have terrible timing, the momentum should carry you past the spot where the thunder hits. Anyway, I'm to aggressive to allow that strategy to work.

But wolf doesn't seem like he'd be that powerful when you play as him. I think the trick is not to use too many smash attacks, and instead use his rather powerful neutral A combo.



Wolf has a couple things going for him. Though its definitely true he lacks real killing power for most of his attacks, the time it takes to excecute his stronger attacks is rather short, especially his > smash. When it comes to Wolf you want to either kill with his aerial attacks which are relatively powerful (and if your opponent is already in the air sending them upwards makes for an easier kill), or his v smash, which is quite strong. His standard attack is pretty good as well, but his strong > attack can be a killer at around 120 damage.




Also Spawnblade, I definitely second the tripping thing. The random chance of an attack merely "glancing" an opponent is the only luck factor needed in gameplay without items, the tripping is totally unnecessary and half the time it doesnt harm or benefit anyone and is just plain annoying.

Last edited by manhunter098 at 6:09 pm, Mar 29 2008

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6:10 pm, Mar 29 2008
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Quote from Spawnblade
Wolf is nasty if played right. As are many of the characters. I consider his moveset more advanced because of the variety of hitboxes with all his attacks. Most characters have relatively similar hitboxes for each move in relation to their attack... Not wolf.

In regards to those damn down-B pikachus... They suck if that's all their spamming. Granted his down-B is ridiculously good. If you're playing as Zelda or Toon link though, use projectiles and force them into fighting you. Those two characters have some of the best projectiles in the game. Then if pikachu actually tries to run at you to use thunder, just do a shield grab.


Yeah. Finally checked out online as a spectator and saw a few Wolfs in action. They weren't doing badly but most of the time at least one player always seemed to be lagging out and items were turned on for most matches. On a side note, I have yet to see anybody making effective use of Deedede. I'd really like to see a good Deedede playing in action.

I don't think I'll bother with online play for now though. Lag from online play always rubbed me the wrong way.

I do typically blast most cheesachus but the guy I fight has been doing nothing but running and using down b since the original smash bros. I hit him with a dozen shots and he knows better than to come retaliating unless I'm already fighting with another player or the CPU. All he does is run away until the percentages hit around eighty or ninety and then he'd poach kills with walls of thunder. I slaughter his pikachu with any character on the list in one on one with and without items but that damned Pikachu in a 4 man brawl just wracks up an insane level of cheap kills.

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6:15 pm, Mar 29 2008
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I dont know if Dedede can actually be good. Brawl did a great job balancing characters, but Dedede really lacks in just about every capacity. His power is below Ike, his attack reach is shorter than Ike as well. The delay for most of his stronger attacks is also around equal to Ike. He does actually have a ranged attack though, but its not really very strong and very easy to avoid. He also has terrible speed and his aerial attacks are around average but his maneuverability in the air is very poor, even though he does have multiple jumps. His recovery is only decent and rather hard to control as well.



As far as good characters go...Peach scares the crap out of me. She handles totally different than she did in Melee and its made trying to learn to use her quite hard, but shes just about the only character than can still do very well against me in the hands of a CPU.

Post #147886 - Reply to (#147876) by manhunter098
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Bwaaah!
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6:33 pm, Mar 29 2008
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Quote from manhunter098
I dont know if Dedede can actually be good. Brawl did a great job balancing characters, but Dedede really lacks in just about every capacity. His power is below Ike, his attack reach is shorter than Ike as well. The delay for most of his stronger attacks is also around equal to Ike. He does actually have a ranged attack though, but its not really very strong and very easy to avoid. He also has terrible speed and his aerial attacks are around average but his maneuverability in the air is very poor, even though he does have multiple jumps. His recovery is only decent and rather hard to control as well.


As far as good characters go...Peach scares the crap out of me. She handles totally different than she did in Melee and its made trying to learn to use her quite hard, but shes just about the only character than can still do very well against me in the hands of a CPU.


That's rather surprising about Peach. She never struck me as much of a challenge in Melee. I haven't much experience dealing with her in Brawl yet though since I'm just about the only one who ever bothers to use her. Everyone always seems to panic when they see Peach pull out a light sword with the veg pluck.

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